Lunar Blade
Project created during Year 2 of Games Design: Junior Collaborative Games Design
For this project, me and my team worked with one goal: to create a modern party game to be played with friends. Introducing LUNAR BLADE, a multiplayer twinstick shooter-roguelike that plays with perspectives.
Contributions and Roles:
Lead Animator
Games Designer, Mechanics Designer, Level Designer
Concept and prototype design
Character Concept Design
“Perspective Change” Mechanic concept and design
Gameplay Design
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