Lunar Blade

Project created during Year 2 of Games Design: Junior Collaborative Games Design

For this project, me and my team worked with one goal: to create a modern party game to be played with friends. Introducing LUNAR BLADE, a multiplayer twinstick shooter-roguelike that plays with perspectives.

Contributions and Roles:

  • Lead Animator

  • Games Designer, Mechanics Designer, Level Designer

  • Concept and prototype design

  • Character Concept Design

  • “Perspective Change” Mechanic concept and design

  • Gameplay Design