Solo Projects and Games Jams

A walking simulator with a twist, explore the surface of the moon and find all 3 endings in Moonlit Walk! This game was created to learn a new engine, Unity, and was made in under 4 days.

Contributions and Roles:

  • Design and Production

  • Art and Design

  • Sound and Design

  • Technical design and programming

  • Marketing Design and production

  • Testing and Implementation


Mr Quaver.EXE

This project was made for the Ukie Student Games Jam in 48 hours. The theme for the Jam was “Integrity”

Contributions and Roles:

  • Design and Production

  • Art and Design

  • Sound and Design

  • Marketing Design and production

  • Testing and Implementation


This project was made completely by me for the Staffordshire Uni Retro Games Jam using the engine Game Maker: GB Studio. The project lasted 3 days and was designed to test my skill at adapting to an unfamiliar engine!

Contributions and Roles:

  • Design and Production

  • Art and Design

  • Sound and Design

  • Technical design and programming

  • Marketing Design and production

  • Testing and Implementation


This project was made for the Arcade Game Games Jam in 72 hours. The theme of the Jam was to create an arcade game to use for the new arcade machines created by Staffordshire University

Contributions and Roles:

  • Design and Production

  • Art and Design

  • Sound and Design

  • Marketing Design and production

  • Testing and Implementation


As seen on

GRADEX

---

As seen on GRADEX ---

This project was in the Hammer engine, as is a completely built custom King of the Hill map for TF2. This project was featured on my Graduate Exhibition (Gradex).

Contributions and Roles:

  • Level Design

  • Art and Design

  • Sound and Design

  • Technical design and programming

  • Marketing Design and production

  • Testing and Implementation