Animation Showreel
Project information, in appearance order
Introduction to Animation - Key Frame Study and Motion excersise
For this excerise, I created a walk and run cycle, a physics study and an action sequence
Introduction to Animation - Human Body study and Character Animation
First introduction to Motion Capture. Acted every movement seen, as well as skinned and rigged the character. ported it to Unreal engine, created a animation blueprint and created a playable character with animations.
Lunar Blade - Beholder Boss Fight Animation
Created for my Junior Collab project, the animation that players see before the Beholder Boss fight begins.
Animation and Motion Capture - Range of Motion Study and MOCAP rom
Exploring more with ROMs and human character animation
Knightfallen - Gameplay to Cutscene seamless transition
Part of my Final Year Project, created a cutscene system that integrates gameplay and cutscenes seamlessly
Hook a Duck - Duck Boss Animations
Animations made for my Senior Collab module. MOCAP animations acted by me for the Boss of the game.
Emergant Games Technologies - Non Humanoid creature Study and Phsyics Study
Exploring Non humanoids in MOCAP, and experimenting with combining physics and motion capture data to create more fluid movements