Animation Showreel

Project information, in appearance order

  • Introduction to Animation - Key Frame Study and Motion excersise

    • For this excerise, I created a walk and run cycle, a physics study and an action sequence

  • Introduction to Animation - Human Body study and Character Animation

    • First introduction to Motion Capture. Acted every movement seen, as well as skinned and rigged the character. ported it to Unreal engine, created a animation blueprint and created a playable character with animations.

  • Lunar Blade - Beholder Boss Fight Animation

    • Created for my Junior Collab project, the animation that players see before the Beholder Boss fight begins.

  • Animation and Motion Capture - Range of Motion Study and MOCAP rom

    • Exploring more with ROMs and human character animation

  • Knightfallen - Gameplay to Cutscene seamless transition

    • Part of my Final Year Project, created a cutscene system that integrates gameplay and cutscenes seamlessly

  • Hook a Duck - Duck Boss Animations

    • Animations made for my Senior Collab module. MOCAP animations acted by me for the Boss of the game.

  • Emergant Games Technologies - Non Humanoid creature Study and Phsyics Study

    • Exploring Non humanoids in MOCAP, and experimenting with combining physics and motion capture data to create more fluid movements